We put creativity first.

What this means to us is that a significant part of the design process happens before we put anything into software.

We brainstorm, we prototype, we generate ideas… and then we brainstorm again! We value the opinion of everyone on the team and we’re not afraid to scrap something that isn’t working and get back to the drawing board.

We provide our team with an inspiring space where artists, programmers, audio designers, producers and game designers can meet and exchange thoughts on design, putting concepts through a critical but fair process before they make it into a game.

But that’s not the end of the process. As the game comes to life, we’re tough on it. We review daily, fine-tune, adjust and of course, play it to ensure we do everything we can to convert the products of our imaginations into real, enjoyable games.

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Management team

We love making games.

Our management team has over fifty years of development experience, having shipped dozens of titles on a huge variety of platforms. From concept to delivery, our rich experience of contemporary gaming enables us to think differently and push the boundaries of modern game development.

Paul Brooke

Paul Brooke
Chief Technology Officer

Paul has been programming for most of his life, with a childhood passion turning into a full-blown career, spanning over two decades with senior roles at companies including Electronic Arts, Computer Artworks, and Relentless Software.

Caspar Field

Caspar Field
Chief Executive Officer

Having worked in journalism for Edge magazine before shifting into publishing and development as a Producer, Caspar’s 20-year career has given him a useful three-way insight into the operations of the videogame business.

Paul Abbott

Paul Abbott
Studio Art Director

With strong skills in 3D, graphic design, and concept artwork, Paul progressed to management level in the art team at award-winning developer Creative Assembly, prior to taking up the position as Art Director for Wish.

Tom Bennett

Tom Bennett
Chief Creative Officer

Tom worked in concept design for Sony Computer Entertainment’s London Studio, playing a key creative role on several major titles, as well having held lead design roles at several other well-known UK development studios.