We put creativity first.
What this means to us is that a significant part of the design process happens before we put anything into software.
We brainstorm, we prototype, we generate ideas… and then we brainstorm again! We value the opinion of everyone on the team and we’re not afraid to scrap something that isn’t working and get back to the drawing board.
We love making games.
Our management team has over fifty years of development experience, having shipped dozens of titles on a huge variety of platforms. From concept to delivery, our rich experience of contemporary gaming enables us to think differently and push the boundaries of modern game development.
Studio Art Director
With strong skills in 3D, graphic design, and concept artwork, Paul progressed to management level in the art team at award-winning developer Creative Assembly, prior to taking up the position as Art Director for Wish.
Chief Executive Officer
Having worked in journalism for Edge magazine before shifting into publishing and development as a Producer, Caspar’s 20-year career has given him a useful three-way insight into the operations of the videogame business.
Chief Technology Officer
Paul has been programming for most of his life, with a childhood passion turning into a full-blown career, spanning over two decades with senior roles at companies including Electronic Arts, Computer Artworks, and Relentless Software.
Chief Creative Officer
Tom worked in concept design for Sony Computer Entertainment’s London Studio, playing a key creative role on several major titles, as well having held lead design roles at several other well-known UK development studios.
With experience across a wide range of games, teams and approaches to development, starting at Babel Media over 15 years ago, Dan keeps a watchful eye over Wish’s game productions. He has extensive experience in the creation of social multiplayer experiences.