Great teams make great games.

At Wish, we pride ourselves on working hard and smart, carefully planning our productions, and iterating quickly on ideas. We craft brilliant, beautiful games that burst with memorable features – games that are built to stand the test of time, bringing the player back for more. We couldn’t do this without our team of amazing people.

We believe that three main qualities form the basis of a winning team; Passion, Experience and Creativity.

Wish offers a rewarding culture built around creativity and quality. We work as a tight-knit team, bringing together thoughts, ideas, skills and disciplines to create meaningful work.

We deeply value your personal life and operate a regular working-hours policy. This is about trust – give us a fair day’s work and we’ll give you a fair day to work in. We also value having fun. Team drinks, social events, and of course, game playing (whether console, PC, card or board) are regular features of working life at Wish. In 2017 and 2018, Wish was recognised as one of the Best Places to Work in the UK Games Industry by leading trade site

Our other benefits include: pension contributions, life insurance, back-to-work support scheme, discretionary bonus scheme, long-service medical leave, free eye tests, Cycle to Work scheme, inclusive appraisal system, free fruit juice and snacks, great coffee, relocation support, in-house knowledge sharing scheme, and opportunities to attend leading industry events around the globe.

Wish Studios Careers About Us

Current vacancies

We want to hear from you

25 June 2018

We are always happy to hear from talented, experienced, friendly, ambitious professionals who are interested in joining the Wish team. If that’s you, please drop us a mail at with a few details about you, and a copy of your CV and resume.

Senior Technical Artist

6 July 2018

We are looking for a talented, experienced Senior Technical Artist to join us to create incredible visuals and power-up our art pipelines and processes. You’ll be responsible for boosting visual quality, delivering great graphic performance, and creating efficient, accessible ways to author amazing art.

Reporting to the Art Director, you’ll play a core role in delivering superb visual quality for our new game. This is a chance for an ambitious applicant to set a benchmark and define a way of working for an entire project.

You are the kind of person who is constantly seeking new, better, cooler techniques and processes, and are a great communicator, able to engage others in your passion for crafting incredible art. You’re a problem solver, and enjoy helping others create great work.

Experience of working in Unreal Engine is essential for this role, as is a deep understanding of Pixel and Vertex shaders. You’re well versed in contemporary scripting languages, and have a strong knowledge of 3DS Max and Substance. Profiling and helping optimise assets is something you enjoy, and crafting user-friendly tools and systems is second nature to you.

With at least two shipped AAA projects under your belt, and a level-headed, open-minded approach to working in a close-knit team, you’ll slot into the Wish way of life.

We could talk all day about what makes a great Technical Artist, but if you know your onions we’d love to have that conversation face-to-face. If you think that’s you, please drop us a line with your CV and portfolio at

Lead Character Artist

6 July 2018

We’re looking for an exceptional Lead Character Artist to join our team and help deliver our next big thing. This is a chance to help create a new experience from the ground-up, working closely with others in the studio to craft innovative, original characters and deliver a technically demanding result.

Reporting to the Art Director, the successful applicant will have AAA skills, a stunning portfolio, and have at least five years industry experience with two or more shipped titles under their belt. You’ll be ready to lead, hire, manage, train and improve a team of in-house and outsourced character artists. You’ll know how to work with other disciplines to build processes, create pipelines, and set quality benchmarks, in order to deliver a stunning result.

You’ll be technically-minded; you’ll know how to build complex character assets that support the design goals of our projects. Working in 3DS Max, you’ll build beautiful, contemporary-quality 3D character assets. Wish is a team-based, collaborative, open-minded studio, and you’ll fit into the company culture as a great communicator and approachable team member.

Your technical skills will include experience of Unreal Engine, 3DS Max, Substance Painter (Designer a bonus), and strong understanding of the full asset pipeline from concept to final optimisation.

If all of the above sounds like you, and you’re excited at the idea of joining a tight-knit, fast-moving, award-winning, creative, innovative and independent studio, the please send your CV and portfolio to

Lead Game Programmer

25 June 2018

We’re looking for a leader who can inspire the game programming team and other disciplines, and want someone who will lead through example and via good will and collaboration, rather than cracking the whip.  You’ll spend time in leads meetings, planning the game features with the rest of the game leads team, and will still have time to get your hands dirty making game code and content.

You will form part of the code leadership group alongside the Technology department lead, other game team leads and the CTO, helping form standards and common process, and contributing to high level planning on the codebase and code team structures.  You’ll need to ensure that your team’s game code is clean, functional, well structured, well documented and performant.

Key attributes, experience and skills:

  • You have spent years shipping great games on console or PC
  • You’ve previously led a team successfully developing and releasing high quality games within set timescales
  • You have an excellent technical understanding of C++ and C#
  • You have experience using Unity, Perforce, Visual Studio and console SDKs
  • You understand the complexities of modern game technology and the programming nuances required to create fun gameplay
  • You have a degree in Computer Science or similar, or substantial professional programming experience
  • You’ve great English language communication skills and can convey complex technical information to various teams in ways that they can understand and work with
  • You can help others learn, and proactively develop and nurture your code team
  • You enjoy working hard to meet deadlines, whilst ensuring your team produce great quality, well structured, well documented and robust code
  • You’re happy, passionate, creative, professional, diplomatic and love working alongside other disciplines to make great games happen

Salary for this role is, as is often the case, dependent on experience, but will be competitive. A performance related bonus will form part of the package, along with a pension contributions, and several other benefits.

Prior experience working with a development team is essential for this role. Please send an email with your CV and any other reference material to